| Package com.ms.com.directX |
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public final class d3dMaterialStruc {
public int dwSize;
public float diffuseR;
public float diffuseG;
public float diffuseB;
public float diffuseA;
public float ambientR;
public float ambientG;
public float ambientB;
public float ambientA;
public float specularR;
public float specularG;
public float specularB;
public float specularA;
public float emissiveR;
public float emissiveG;
public float emissiveB;
public float emissiveA;
public float power;
public float dvPower;
public int hTexture;
public int dwRampSize;
}
Specifies material properties in calls to the GetMaterial and SetMaterial methods.
See also d3dMaterial.
Fields
The texture handle is acquired from Direct3D by loading a texture into the device. The texture handle may be used only when it has been loaded into the device.
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