| Package com.ms.com.directX |
Previous |
Microsoft Packages |
Index |
Next |
public final class d3dMatrix {
public float _11;
public float _12;
public float _13;
public float _14;
public float _21;
public float _22;
public float _23;
public float _24;
public float _31;
public float _32;
public float _33;
public float _34;
public float _41;
public float _42;
public float _43;
public float _44;
}
Describes a matrix for such methods as GetMatrix and SetMatrix.
In Direct3D, the _44 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1 instead.
See also d3dDevice.
| © 1997 Microsoft Corporation. All rights reserved. Terms of Use. |